3d environment & World Building
My 3D workflow is Maya, Z-brush, Substance, Houdini Solaris, SpeedTree, Karma and Unreal Engine. I have trained knowledge of the Environment Department pipeline for film production. I can also use procedural landscape workflows working with Houdini and Unreal Engine. Additionally, I have experience in game cinematic sequences in camera shots, layout, and visual storytelling.
Concept Art
I am a traditional artist with experience as an oil painter. Now, working on transitioning traditional skills to digital mediums. Focuses mainly on all genre concept art, in character, environment, and mechanics concept design.
3D Models
Hard Surface Models created with MAYA. 3DsMax.
Textured with Mari, Substance Painter & Designer.
Sculpting in Z Brush.
Cloth in Marvelous Designer.
Vegetation created in SpeedTree.
VFX
Shows different experiments with Niagara System in UE5 and Simulations in Houdini.
Current WIP of stylized character development focusing on VFX (personal project)
Procedural Tools
Learning and researching procedural tools for VFX, game, and virtual production.
Previously, for project VT_IV I was studying the procedural landscape workflows bridging Houdini and Unreal Engine.
Currently, I will be moving on to testing more complex Houdini procedural workflows while creating an SCI-FI 3D environment that leverages the latest technologies in Unreal Engine 5.
Basic rigging in Maya, a good understanding of anatomy, and mathematical equations.
Shows different post-process material and styliased Shader experiments in UE5.
Okiro is a 3D Adventure game (on STEAM), my role undertaken in this project is:
VFX Artist
3D Generalist
Level Designer (Tutorial Level)
My level design projects are created mainly in Unity and Unreal Engine, some levels made are walk-in game environment, storytelling open world RPG, platform games in mega man and fortnight, and FPS shooter map in Quake.
Project management + Experience producer
During each project, I manage the team in creating games, VR experiences, Urban Play, exhibitions, and workshops. I play an executive role during each development phase to ensure the quality and schedule of the project are being met.
I’ve also handled the budget while ensuring production runs on schedule and deadlines are met. Additionally, take charge of product marketing and advertising involved.
ABOUT
I’m a designer, artist, and developer. I have varying experiences in Game Development, VFX, Media marketing, VR/AR, Film production, CG, APP, and graphic design. Mainly specialises in film VFX, world building, concept art, and art direction.
MY Skills
3D Environment - Concept art - Graphic - Web - UI/UX - Gameplay Mechanics - Narrative Storytelling - Level Design - Film Production - Sound Design - Event curating - OIl painting - Ceramics - VFX - Animation - Rigging - Production management- Media Marketing - Team Lead - VR - AR - Virtual Production - PCG
Software skills
Adobe - Photoshop + Premier Pro + Animate + After Effects + Illustrator + XD + InDesign + Substance Painter + Substance Designer
Autodesk - MAYA + Mudbox + 3DsMax
Marvelous Designer Unity Unreal Engine 4 & 5 Zbrush Nuke Houdini
Mari SpeedTree Vray Renderman Arnold