3d environment & World Building

My workflow uses Maya, ZBrush, Substance, Houdini Solaris, SpeedTree, Karma, Unreal Engine, and Nuke. I have trained knowledge of the Gen/Environment Department pipeline for film production. I have experience with procedural landscape workflows for virtual world building in UE, as well as game cinematic sequences, camera shots, layout, and visual storytelling.


Concept Art

I am a traditional artist with experience as an oil painter and sculptor. Now working digitally focuses mainly on environmental concept design.


3D Models

Hard Surface Models created with MAYA. 3DsMax.

Textured with Mari, Substance Painter & Designer.

Sculpting in ZBrush.

Cloth in Marvelous Designer.

Vegetation created in SpeedTree.

MAYA, MARI, Arnold

MAYA

SpeedTree


VFX

Shows different experiments with Niagara System in UE5 and Simulations in Houdini.

Current WIP of stylized character development focusing on VFX (personal project)


Procedural Tools

Learning and researching procedural tools for VFX, game, and virtual production.

Previously, for project VT_IV I was studying the procedural landscape workflows bridging Houdini and Unreal Engine.

Currently, I will be moving on to testing more complex Houdini procedural workflows while creating an SCI-FI 3D environment that leverages the latest technologies in Unreal Engine 5.


Basic rigging in Maya, a good understanding of anatomy, and mathematical equations.

Shows different post-process material and styliased Shader experiments in UE5.


Okiro is a 3D Adventure game (on STEAM), my role undertaken in this project is:

  • VFX Artist

  • 3D Generalist

  • Level Designer (Tutorial Level)

My level design projects are created mainly in Unity and Unreal Engine, some levels made are walk-in game environment, storytelling open world RPG, platform games in mega man and fortnight, and FPS shooter map in Quake.


Project management + Experience producer

During each project, I manage the team in creating games, VR experiences, Urban Play, exhibitions, and workshops. I play an executive role during each development phase to ensure the quality and schedule of the project are being met. 

I’ve also handled the budget while ensuring production runs on schedule and deadlines are met. Additionally, take charge of product marketing and advertising involved.


 

ABOUT

I’m a designer, artist, and developer. I have varying experiences in Game Development, VFX, Media marketing, VR/AR, Film production, CG, APP, and graphic design. Mainly specialises in film VFX, world building, concept art, and art direction.


MY Skills

3D Environment - Concept art - Graphic - Web - UI/UX - Gameplay Mechanics - Narrative Storytelling - Level Design - Film Production - Sound Design - Event curating - OIl painting - Ceramics - VFX - Animation - Rigging - Production management- Media Marketing - Team Lead - VR - AR - Virtual Production - PCG


Software skills

Adobe - Photoshop + Premier Pro + Animate + After Effects + Illustrator + XD + InDesign + Substance Painter + Substance Designer

Autodesk - MAYA + Mudbox + 3DsMax

Marvelous Designer Unity Unreal Engine 4 & 5 Zbrush Nuke Houdini

Mari SpeedTree Vray Renderman Arnold