3d environment & World Building
My 3D workflow is Maya, Z-brush, Substance, Houdini, SpeedTree, and Unreal Engine. I have trained knowledge of the Environment Department pipeline for film production. I can also use procedural landscape workflows working with Houdini and Unreal Engine. Additionally, I have experience in game cinematic sequences in camera shots, layout, and visual storytelling.
Procedural Tools
Learning and researching procedural tools for VFX, game, and virtual production.
Previously, for project VT_IV I was studying the procedural landscape workflows bridging Houdini and Unreal Engine.
Currently, I will be moving on to testing more complex Houdini procedural workflows while creating an SCI-FI 3D environment that leverages the latest technologies in Unreal Engine 5.
3D Models
Hard Surface Models created with MAYA. 3DsMax.
Textured with Mari, Substance Painter & Designer.
Sculpting in Z Brush.
Cloth in Marvelous Designer.
Vegetation created in SpeedTree.
VFX
Shows different experiments with Niagara System in UE5 and Simulations in Houdini.
Current WIP of stylized character development focusing on VFX (personal project)
Concept Art
I am a traditional artist with experience as an oil painter. Now, working on transitioning traditional skills to digital mediums. Focuses mainly on sci-fi genre concept art, in all character, environment, asset and vehicle concept design.
Project management + Experience producer
During each project, I manage team members in creating games, VR experiences, Urban Play, exhibitions, and workshops. I play an executive role during each development phase, to ensure the quality and timeliness of the teams working on the project.
I’ve also handled the budget while ensuring production runs on schedule, and deadlines are met. Also, take charge of product marketing and advertising involved.
ABOUT
I’m a designer, a recent graduate from RMIT Master of Animation, Games and Interactivity. I have varying experiences in Game Development, VFX, Media marketing, VR/AR, Film production, CG, APP, and graphic design. Mainly specialises in game FX, world building, concept art, and game development (level design, gameplay mechanics, environment).
MY Skills
3D Environment - Concept art - Graphic - Web - UI/UX - Gameplay Mechanics - Narrative Storytelling - Level Design - Film Production - Sound Design - Event curating - OIl painting - Ceramics - VFX - Animation - Rigging - Production management- Media Marketing - Team Lead - VR - AR - Virtual Production - PCG
Software skills
Adobe - Photoshop + Premier Pro + Animate + After Effects + Illustrator + XD + InDesign + Substance Painter + Substance Designer
Autodesk - MAYA + Mudbox + 3DsMax
Marvelous Designer Unity Unreal Engine 4 & 5 Zbrush Nuke Houdini Mari
SpeedTree