2024

3d environment

My 3D workflow is Maya, Z-brush, Substance Painter, Houdini, and Unreal Engine. I have trained knowledge of the Framestore Environment department film production pipeline. I can also use procedural landscape workflows working with Houdini and Unreal Engine.

VFX

Shows different experiments with Niagara System in UE5 and Simulations in Houdini.

Concept art

I am a traditional artist with experience as an oil painter. Now, working on transitioning traditional skills to digital mediums. Focuses mainly on sci-fi genre concept art, in all character, environment, asset and vehicle concept design.

OKIRO

Okiro is a 3D Adventure game, my role undertaken in this project is:

  • VFX Artist

  • 3D Generalist

  • Level Designer (Tutorial Level)

Rigging

Basic rigging in Maya, a good understanding of anatomy, and mathematical equations.

Level Design

My level design projects are created mainly in Unity and Unreal Engine, some levels made are walk-in game environment, storytelling open world RPG, platform games in mega man and fortnight, and FPS shooter map in Quake.

3D Character

My personal 3D character pipeline works in Maya, Marvellous Designer, Z-brush, Marmoset Toolbag. Other 3D software that I can work with are 3DsMax, Mudbox. Also able to do 3D character full body rig + facial rig and animation.

Shader/Post Processing material

Shows different post-process material and styliased Shader experiments in UE5.

Project management + Experience producer

During each project, I manage team members in creating games, VR experiences, Urban Play, exhibitions, and workshops. I play an executive role during each development phase, to ensure the quality and timeliness of the teams working on the project. 

I’ve also handled the budget while ensuring production runs on schedule, and deadlines are met. Also, take charge of product marketing and advertising involved.

 
 
 

ABOUT

I’m a designer, a recent graduate of Bachelor of Design (Digital Media) 2022 and student in Master of Animation, Games and Interactive. I have varying experiences in Game Development, VFX, Media marketing, VR, Film production, APP and graphic design. Mainly specialises in 3D environment, concept art and game development (fx, level design, gameplay mechanics, environment).


MY Skills

3D Environment - Concept art - Graphic - Web - UI/UX - Gameplay Mechanics - Narrative Storytelling - Level Design - Film Production - Sound Design - Event curating - OIl painting - Ceramics - VFX - Animation - Rigging - Production management- Media Marketing - Team Lead - VR - AR - Virtual Production - PCG


Software skills

Adobe - Photoshop + Premier Pro + Animate + After Effects + Illustrator + XD + InDesign + Substance Painter + Substance Designer

Autodesk - MAYA + Mudbox + 3DsMax

Marvelous Designer Unity Unreal Engine 4 & 5 Zbrush Nuke Houdini Mari

SpeedTree