My name is Tina Yao. Im a designer, artist, developer.

I’m located in Melbourne AU, available for both remote and on-site work.


3d environment

My personal 3D pipeline works in Maya, Z-brush, Substance Painter to Unity/Unreal Engine. Other 3D environment software that I can work with are 3DsMax, Houdini, Marmoset Toolbag, Mari, Mudbox.

Level Design

My level design projects are created mainly in Unity and Unreal Engine, some levels made are walk-in game environment, storytelling open world RPG, platform games in mega man and fortnight, and FPS shooter map in Quake.

Concept art

I am a traditional artist with experience as an oil painter. Now, working on transitioning traditional skills to digital mediums. Focuses mainly on sci-fi genre concept art, in all character, environment, asset and vehicle concept design.

Niagara

Shows different experiments with Niagara System in UE5.

3D Character

My personal 3D character pipeline works in Maya, Marvellous Designer, Z-brush, Marmoset Toolbag. Other 3D software that I can work with are 3DsMax, Mudbox. Also able to do 3D character full body rig + facial rig and animation.

Shader/Post Processing material

Shows different post-process material and styliased Shader experiments in UE5.

Project management + Experience producer

During each project I manage team members in creating games, VR experience, Urban Play, exhibitions and workshops. I play an executive role during each development phase, to ensure the quality and timeliness of the teams working on the project. 

I’ve also handled the budget and ensure production runs on schedule, deadlines are met. Also, take charge of product marketing and advertising involved.

 

Graphic Design + UI/UX + WEB + Film

I can work with all digital media mediums, press to view more for interesting projects.

 
 

ABOUT

I’m a designer, a recent graduate of Bachelor of Design (Digital Media) 2022 and student in Master of Animation, Games and Interactive. I have varying experiences in Game Development, VFX, Media marketing, VR, Film production, APP and graphic design. Mainly specialises in 3D environment, concept art and game development (fx, level design, gameplay mechanics, environment).


MY Skills

3D Environment - Concept art - Graphic - Web - UI/UX - Gameplay Mechanics - Narrative Storytelling - Level Design - Film Production - Sound Design - Event curating - Illustration - OIl painting - Ceramics - FX - Animation - Rigging - Production management- Media Marketing - Team Lead


Software skills

Adobe - Photoshop + Premier Pro + Animate + After Effects + Illustrator + XD + InDesign + Substance Painter

Autodesk - MAYA + Mudbox + 3DsMax

Marvelous Designer Unity Unreal Zbrush Nuke Houdini Mari